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Sunday, 24th April 2011
03:38PM
mhgamework opened Ticket #32 (Correctly support Auto-Reload in basic shader)
03:35PM
mhgamework opened Ticket #31 (Implement Shader system, using #include tags to share shader code)
Thursday, 14th April 2011
10:12AM
mhgamework opened Ticket #30 (TWXmlSerializer deserialization optimization)
Tuesday, 12th April 2011
07:03PM
mhgamework closed Ticket #14 (XNAMathExtension map function )
06:50PM
mhgamework closed Ticket #27 (Add Delete to MeshRenderElement)
Sunday, 10th April 2011
08:44PM
mhgamework opened Ticket #29 (Launcher faster detection of server)
02:33PM
mhgamework opened Ticket #28 (Add a close function to all Networking classes)
02:01PM
mhgamework opened Ticket #27 (Add Delete to MeshRenderElement)
Friday, 25th March 2011
01:11PM
mhgamework closed Ticket #11 (Fix unit tests asset references)
01:11PM
mhgamework closed Ticket #8 (Add 'run all tests' to testrunner and automatic mode)
01:11PM
mhgamework closed Ticket #10 (Remove assets/gamedata files from NewModules)
01:11PM
mhgamework closed Ticket #6 (Hierarchy in TestRunner)
Sunday, 20th March 2011
02:05PM
mhgamework opened Ticket #26 (ServerLauncher update Zip Cache instead of rebuild)
Friday, 18th March 2011
09:28AM
mhgamework opened Ticket #25 (Implement TestRunner run test as new process)
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